We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art). Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern. Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. We’ll share release plans as work progresses in the coming weeks-please be assured that the team is hard at work on standing these features up. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.Īnother area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. We expect to release that late this week. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term. The next few patches and updates we’ll discuss below are just part of our ongoing plans. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.īefore we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next. We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. In-game cutscenes were ultimately designed to look similar to the original version, instead of opting for more-dramatic camerawork as teased at BlizzCon 2018.īlizzard also now offers automated refunds for Warcraft III: Reforged if you are unhappy with the product.Leaderboards and clans, currently missing, will return in a major Reforged patch.A large bug fix update is scheduled for this week, to fix visuals in Classic Moe, portraits and more.Blizzard has addressed a few of these concerns, although they did not cover why players interested in Classic Warcraft III are forced onto the Reforged framework, inheriting all of the bugs and feature issues with the new game. It's been a rocky launch for Warcraft III: Reforged across the board from performance issues, to missing features, to stiff animations in the climatic Arthas vs Illidan cinematic, to players disappointed the in-game cutscenes weren't as dynamic as the Culling of Stratholme snippet from BlizzCon 2018 (which was still used to advertise the game up to launch).the list goes on. The Warcraft III: Reforged developers have posted a blog addressing player concerns related to the launch and missing features like clans and leaderboards.
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